

Ein kleines Tischlicht mit dem Attiny85, einem WS2812b LED-Streifen. Über den Deckel kann per Toch das Lichtprogramm geändert werden.

Hier der Code für die Arduino IDE
#include <tinyNeoPixel_Static.h> //Bibliothek für den Attiny
#include <CapacitiveSensor.h> //Bibliothek um einen kapazitiveb Tochsensor zu benutzen
#define PIXEL_PIN 4 // Digital IO pin des WS2812b LED-Streifens
#define PIXEL_COUNT 10 //Anzahl der LEDs
// Since this is for the static version of the library, we need to supply the pixel array
// This saves space by eliminating use of malloc() and free(), and makes the RAM used for
// the frame buffer show up when the sketch is compiled.
byte pixels[PIXEL_COUNT * 3];
tinyNeoPixel strip = tinyNeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB, pixels);
bool newState = HIGH; //Variable um den Schaltzustand zu speichern
bool oldState = HIGH; //Variable um den Schaltzustand zu speichern
int showType = 0; //Variable um die einzelnen Leuchtmodi zu wechseln
int InLoopPress = 0; //Variable um Schaltzustand während eier Schleife zu ändern
CapacitiveSensor cs_2_0 = CapacitiveSensor(2,0); // 1M resistor between pins 7 & 5, pin 5 is sensor pin, add a wire and or foil if desired
void setup() {
pinMode(PIXEL_PIN, OUTPUT);
//strip.begin();
strip.show(); // Initialize all pixels to 'off'
cs_2_0.set_CS_AutocaL_Millis(0xFFFFFFFF);
}
void loop() {
// Start Effect
startShow(showType);
oldState = newState;
checkInLoopPress(); //Prozedur um Tochaktivität während einer Schleife zu erkennen
}
// Checks if button was pressed and changes variable to go to next effect
void checkInLoopPress() {
long touch = cs_2_0.capacitiveSensor(30); //ms, je kleiner desto empfindlicher
if (touch > 50){newState = LOW;}
else {newState = HIGH;}
if (newState == LOW && oldState == HIGH) {
InLoopPress = 1;
showType++;
// Change this according to the number of effects
if (showType > 10)
showType=0;
//need this below?
oldState = newState;
}
}
void startShow(int i) {
switch(i){
case 0: rainbow(50);
break;
case 1: colorWipe(strip.Color(255, 0, 0), 50); // Red
break;
case 2: colorWipe(strip.Color(0, 255, 0), 50); // Green
break;
case 3: colorWipe(strip.Color(0, 0, 255), 50); // Blue
break;
case 4: scanner(strip.Color(255,0,0),50); //rotes Lauflicht
scanner(strip.Color(0,0,255),50); //blaues Lauflicht
break;
case 5: scanner(strip.Color(0,255,0),50); //grünes Lauflicht
scanner(strip.Color(0,0,0),50); //grünes Lauflicht
break;
case 6: colorWipe(strip.Color(127, 0, 127), 50); // violet
break;
case 7: rainbowCycle(20);
break;
case 8: colorWipe(strip.Color(127, 127, 127),50); //weiß
break;
case 9: colorWipe(strip.Color(255,255,0),50);//Yellow
break;
case 10 : colorWipe(strip.Color(255,90,0),50);//Orange
break;
}
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
// Check for inloop button press
oldState = newState;
checkInLoopPress();
if (InLoopPress == 1) {
InLoopPress = 0;
break;
}
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
// Check for inloop button press
oldState = newState;
checkInLoopPress();
if (InLoopPress == 1) {
InLoopPress = 0;
break;
}
}
}
void scanner(uint32_t c,uint8_t wait) {
for(int i=0; i< strip.numPixels(); i++) {
// Check for inloop button press
oldState = newState;
checkInLoopPress();
if (InLoopPress == 1) {
InLoopPress = 0;
break;
}
strip.setPixelColor(i,c);
strip.show();
delay(wait);
}
for(int i=strip.numPixels(); i>0; i--) {
// Check for inloop button press
oldState = newState;
checkInLoopPress();
if (InLoopPress == 1) {
InLoopPress = 0;
break;
}
strip.setPixelColor(i,c);
strip.show();
delay(wait);
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}